You can’t reverse your decision, but you can play both alternatives and track the progress from the main menu. Failure to choose results in everyone dying and the game ends, so, you’re forced to make a decision which alters the direction of the story. A critical juncture in the game occurs at this time, roughly two hours in, where Deathshead forces Blazkowicz to choose which of his fellow soldiers dies. Deathshead is the face of the Nazi war machine, and a repugnant face it is. An assault on shore soon sputters out as Blazkowicz and the remaining members of the strike team are held captive by Deathshead and his Super Soldiers. The year is 1946, and the tide of the war has not yet fully swung in the Nazi’s favor, but it seems inevitable. Blazkowicz heading into enemy territory via plane. The New Order proposes the bleakest of outcomes: the Nazis won WWII. Fast forward to this week, and now having been able to play through Wolfenstein: The New Order, I’m pleased to say it’s a solid, old-school-meets-new-school-FPS whose volume of fun outweighs its issues. Almost a year ago now I was privy to a presentation of the new Wolfenstein at E3 and I felt that Bethesda and MachineGames were taking this in the right direction. When I found it was not going to have a multiplayer mode, I was even more stoked. When I first heard that Bethesda was commissioning a new Wolfenstein, I was excited.
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